
[09 August 2026] PP System Update - Migration Complete!
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#1Aug 9, 2026, 05:14 AM
[ID]
PP System Update — Migrasi Kelar!
Update: migrasi pp engine ke Senku udah kelar dan udah live buat semua mode — std, taiko, catch, mania (vanilla maupun Relax).
Kenapa diganti? Formula pp lama itu bikinan manual dari bertahun-tahun lalu dan emang ada bug beneran di dalemnya, salah satunya bisa bikin satu play dapet pp 20-40x lebih gede dari yang seharusnya. Senku ngikutin perhitungan resmi osu! dan udah dicocokin sampe angka desimal ke score asli dari server resmi.
Vanilla: kebanyakan pp bakal mirip-mirip kayak sebelumnya. Yang berubah gede biasanya map yang kena bug lama, apalagi yang mod-nya numpuk atau map stream cepet.
Relax: osu! resmi emang nggak pernah kasih pp buat Relax, jadi nggak ada acuan resmi buat ini. Sistem baru jujur soal apa yang ilang pas main Relax (sebagian skill timing), makanya kita tambahin bonus manual per mode biar Relax masih worth dimainin:
- std: bonus +50%
- taiko: nggak perlu bonus
- catch: nggak perlu bonus (Relax emang nggak ngubah difficulty di mode ini secara resmi)
Beberapa score Relax bisa aja tetep lebih rendah dari sebelumnya, biasanya di map stream cepet. Bukan bug, cuma sistem yang lebih jujur soal difficulty aja.
Semua score udah di-recalc pake sistem baru per hari ini.
Cek sendiri datanya (pp lama vs baru, per map, semua mode): https://datenshicommunity.github.io/pp-rework-senku.html
Ada pertanyaan atau nemu score yang keliatan aneh, langsung report ke staff aja.
[EN]
PP System Update — Migration Complete!
The migration to a new pp engine called Senku is done and live for every mode — std, taiko, catch, mania (both vanilla and Relax).
Why the change? The old pp formula was hand-built years ago and had real bugs, including one that could make a single play worth 20-40x more pp than it should. Senku follows the official osu! math and has been checked to match real scores from the official server down to the decimal.
Vanilla: most pp will look pretty close to before. Bigger changes mostly hit maps affected by the old bugs, especially ones with stacked mods or fast stream sections.
Relax: the official game never gives pp for Relax, so there's no official reference for this. The new system is honest about what actually gets removed when you play Relax (part of the timing-based skill), so we added a manual bonus per mode to keep Relax worth playing:
- std: +50% bonus
- taiko: no bonus needed
- catch: no bonus needed (Relax officially doesn't touch difficulty at all in this mode)
Some Relax scores might still end up lower than before, mostly on fast stream maps. Not a bug, just the system being more honest about difficulty.
All scores have already been recalculated with the new system as of today.
Check the data yourself (old pp vs new, per map, every mode): https://datenshicommunity.github.io/pp-rework-senku.html
Got questions or found a score that looks off, just report it to staff.
PP System Update — Migrasi Kelar!
Update: migrasi pp engine ke Senku udah kelar dan udah live buat semua mode — std, taiko, catch, mania (vanilla maupun Relax).
Kenapa diganti? Formula pp lama itu bikinan manual dari bertahun-tahun lalu dan emang ada bug beneran di dalemnya, salah satunya bisa bikin satu play dapet pp 20-40x lebih gede dari yang seharusnya. Senku ngikutin perhitungan resmi osu! dan udah dicocokin sampe angka desimal ke score asli dari server resmi.
Vanilla: kebanyakan pp bakal mirip-mirip kayak sebelumnya. Yang berubah gede biasanya map yang kena bug lama, apalagi yang mod-nya numpuk atau map stream cepet.
Relax: osu! resmi emang nggak pernah kasih pp buat Relax, jadi nggak ada acuan resmi buat ini. Sistem baru jujur soal apa yang ilang pas main Relax (sebagian skill timing), makanya kita tambahin bonus manual per mode biar Relax masih worth dimainin:
- std: bonus +50%
- taiko: nggak perlu bonus
- catch: nggak perlu bonus (Relax emang nggak ngubah difficulty di mode ini secara resmi)
Beberapa score Relax bisa aja tetep lebih rendah dari sebelumnya, biasanya di map stream cepet. Bukan bug, cuma sistem yang lebih jujur soal difficulty aja.
Semua score udah di-recalc pake sistem baru per hari ini.
Cek sendiri datanya (pp lama vs baru, per map, semua mode): https://datenshicommunity.github.io/pp-rework-senku.html
Ada pertanyaan atau nemu score yang keliatan aneh, langsung report ke staff aja.
[EN]
PP System Update — Migration Complete!
The migration to a new pp engine called Senku is done and live for every mode — std, taiko, catch, mania (both vanilla and Relax).
Why the change? The old pp formula was hand-built years ago and had real bugs, including one that could make a single play worth 20-40x more pp than it should. Senku follows the official osu! math and has been checked to match real scores from the official server down to the decimal.
Vanilla: most pp will look pretty close to before. Bigger changes mostly hit maps affected by the old bugs, especially ones with stacked mods or fast stream sections.
Relax: the official game never gives pp for Relax, so there's no official reference for this. The new system is honest about what actually gets removed when you play Relax (part of the timing-based skill), so we added a manual bonus per mode to keep Relax worth playing:
- std: +50% bonus
- taiko: no bonus needed
- catch: no bonus needed (Relax officially doesn't touch difficulty at all in this mode)
Some Relax scores might still end up lower than before, mostly on fast stream maps. Not a bug, just the system being more honest about difficulty.
All scores have already been recalculated with the new system as of today.
Check the data yourself (old pp vs new, per map, every mode): https://datenshicommunity.github.io/pp-rework-senku.html
Got questions or found a score that looks off, just report it to staff.
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